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AFCG Archives: Odds & Ends
NIA Talk - Glass Cube
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Date: June 2010

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In June of 2010 I was invited to give a talk at the Nishinomiya International Association in Nishinomiya, Japan. The NIA runs many programs to encourage interaction between Japanese citizens and foreign residents living in Nishinomiya city.

Part of my talk covered a (very) brief and simple summary of some of the steps involved in creating a computer animation. I started with a square polygon that was replicated and rotated to form a cube. Another square polygon was scaled to form the floor. A camera and lights were added and animated to show their effect on the scene and the surface of the cube. Then the cube itself was animated. And finally, texture maps, displacement maps, shadows, and reflections were added to complete scene.

Included here is the final example animation.